Gregory Xavier
Gregory Xavier
3D Technical Animator/Unreal Specialist
Northport, United States

About

As a creative self-motivated Video Game Designer and Developer, I am the illusionist that creates and transforms simple concepts into realistic and believable experiences. College provided the various detailed techniques and components needed to master skills like gameplay programming 3D modeling/animation, Motion Capture data editing and Virtual Reality development. I have lead teams to compete in local and global game jam events focusing on timing, quality and completion. As a professional, I also maintain a schedule of self-education. Currently, I have earned my certification to be an Unreal Authorized Instructor as well as an advanced iAnimate cinematic creature/character rigging proficiency. No matter the environment, on a team or working solo, skills and ideas are always learned and shared with mind-blowing results!

I am proud to have opened Macrotainment LLC in 2020, a gaming, entertainment and educational company.

My hobbies include 3D printing, team based game jams and tabletop gaming!

Resume PDF

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Skills

3D Modeling3D AnimationGame DesignGame DevelopmentRiggingFacial Rigging & AnimationTexturingDigital Sculpting

Software proficiency

Maya
Maya
MotionBuilder
MotionBuilder
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Illustrator
Illustrator
Visual Studio
Visual Studio

Productions

    • Video Game
      DeConstruct
    • Year
      2022
    • Role
      Gameplay Programmer
    • Company
      Macrotainment LLC

Experience

  • Unreal Specialist/Tech Artist at Endangered Labs
    New York, United States
    March 2022 - Present

  • Game Designer at Macrotainment LLC
    Northport, United States of America
    April 2020 - Present

    • Create detailed design documentation featuring unique game ideas and

    marketing strategies.

    • Model, rig and texture 3d assets for PBR real-time game engines.

    • Produce clear, structured code-based systems focusing on game

    performance, maintenance and any compatibility requirements.

    • Monitor, analyze and respond to gameplay data and user feedback to

    better the gameplay experience.

  • Quality Assurance Game Tester - Contract at Digital Age Quality Assurance Inc
    Remote, United States of America
    July 2020 - January 2021

    • Simultaneous testing of server populations.

    • Gathered and recorded player analytics.

    • Tracked and reproduced defects with proper documentation.

  • Technology Coordinator at New York Institute of Technology
    New York, United States of America
    September 2017 - May 2020

    • Liaison between IT and the Digital Arts department.

    • Introduced and adapted new technology providing best practices and

    industry standards including motion capture, augmented/virtual reality

    and 3d printing/scanning.

    • Responsible for updating and maintaining department computer images.

  • Gaming Academy Instructor - Seasonal at iD Tech
    Cambridge - Harvard University, United States of America
    June 2016 - August 2019

    • Introduced students to essential skills and workflows such as 3d

    modeling, C++ programming and game design.

    • Created teams that produced practical games within 2 weeks.

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