As a creative self-motivated Video Game Designer and Developer, I am the illusionist that creates and transforms simple concepts into realistic and believable experiences. College provided the various detailed techniques and components needed to master skills like gameplay programming 3D modeling/animation, Motion Capture data editing and Virtual Reality development. I have lead teams to compete in local and global game jam events focusing on timing, quality and completion. As a professional, I also maintain a schedule of self-education. Currently, I have earned my certification to be an Unreal Authorized Instructor as well as an advanced iAnimate cinematic creature/character rigging proficiency. No matter the environment, on a team or working solo, skills and ideas are always learned and shared with mind-blowing results!
I am proud to have opened Macrotainment LLC in 2020, a gaming, entertainment and educational company.
My hobbies include 3D printing, team based game jams and tabletop gaming!
• Create detailed design documentation featuring unique game ideas and
marketing strategies.
• Model, rig and texture 3d assets for PBR real-time game engines.
• Produce clear, structured code-based systems focusing on game
performance, maintenance and any compatibility requirements.
• Monitor, analyze and respond to gameplay data and user feedback to
better the gameplay experience.
• Simultaneous testing of server populations.
• Gathered and recorded player analytics.
• Tracked and reproduced defects with proper documentation.
• Liaison between IT and the Digital Arts department.
• Introduced and adapted new technology providing best practices and
industry standards including motion capture, augmented/virtual reality
and 3d printing/scanning.
• Responsible for updating and maintaining department computer images.
• Introduced students to essential skills and workflows such as 3d
modeling, C++ programming and game design.
• Created teams that produced practical games within 2 weeks.